Banana Clip is a complete, already-built real-money skill-wagering platform: a blitz wager engine where players stake on beating a score target, crypto deposits and stablecoin payouts on Fireblocks rails, KYC/AML tooling, and a 24-screen back office. Licensed gaming operators run it under their own brand, their own license, and their own custody — we supply and support the software.
Software vendor, not a gaming operator. Every deployment is a fresh, isolated instance on your accounts — never connected to ours.
Nine platform modules, built and wired together. The two violet cards are deliberately not ours — licensing and custody stay with you, by design.
The core loop: a player stakes $0.10–$10 on beating a personal score target and is paid instantly, up to 2.5× on a continuous curve.
A second competition format alongside Blitz: scheduled 5-minute to monthly editions with pooled prizes.
Games are hosted HTML5/Unity builds registered in a runtime catalog — add or remove titles without touching code.
Passwordless accounts built for a crypto-native audience, with launch gating for controlled rollouts.
Crypto rails built on the operator's own Fireblocks workspace — deposits, stablecoin payouts, and a review queue for large withdrawals.
The controls a licensed operator's compliance team expects, wired into the money paths — not bolted on.
Casino-grade numbers for a skill platform: know your handle, hold, and players at any moment.
Every balance change is a locked, idempotent, audited ledger entry — and the system checks its own math every hour.
The retention layer is built in, not a third-party add-on.
No license is included, deliberately. You operate under your own gaming license and your own legal responsibility, in markets where you are authorized.
Player money never touches us. All custody lives in your own Fireblocks workspace — your API keys, your deposit and withdrawal vaults.
Until these ship, geo-compliance runs at your CDN/WAF layer and responsible-gambling limits are managed by your support team from the back office. We'd rather tell you that here than have you find out in diligence.
Player 360s, payout review, KYC queue, GGR analytics, anti-cheat reports, catalog management, launch controls — every admin action logged to a platform-wide audit trail.
For your CTO's first question. Source access for diligence is part of every serious conversation.
| Backend | Java 21 · Spring Boot 3.4 · modular monolith, package-by-feature · REST API (~190 endpoints) with OpenAPI docs · STOMP WebSocket real-time layer |
|---|---|
| Wagering format | Skill-based blitz score-attack (stake → personal target → instant payout up to 2.5×) with adaptive per-player difficulty · optional scheduled-tournament mode · no RNG casino content |
| Payments | Fireblocks SDK custody in the operator's own workspace (separate deposit & withdrawal vaults, signature-verified webhooks) · 6 assets across 4 chains wired (BTC, ETH, ERC-20 USDC/USDT, ADA, SOL), registry extensible across the Fireblocks asset universe · CoinGecko price oracle · Onramper fiat link-out |
| Data & ledger | PostgreSQL with 47 append-only Flyway migrations · per-token audited balance ledger with idempotency keys and hourly automated reconciliation · Redis caching |
| Compliance tooling | KYC provider port (Didit pre-wired, swappable) · hourly AML rule engine with case management & SAR drafts · trust tiers & withdrawal review holds · platform-wide admin audit log |
| Player & admin apps | Next.js 15 / React 19 mobile-first player app (wallet connect: EVM via WalletConnect ecosystem, Cardano) · Vite/React 24-screen back office · both deploy to any static/Node host |
| Quality & observability | 112 automated backend test files, integration-tested against real PostgreSQL (Testcontainers) · Prometheus metrics · Grafana/Loki-ready logging · Sentry error tracking · CI/CD via GitHub Actions |
| Deployment model | Docker-based backend + static frontends · a fresh, fully isolated instance per licensee on your cloud accounts — no shared tenancy, no connection to our systems |
| Ownership options | Platform license (we maintain and update) or full source-code purchase (it's yours) — both under your license and your custody, always |
Six steps, no mystery. Step one is a filter, not a formality.
We review your target markets and your licensing plan before anything is signed. Operators without a credible path to licensed operation are declined — that protects you, us, and every other partner.
Pilot, platform license, or source purchase — terms in writing, including exactly what you own, what we maintain, and what stays your legal responsibility.
We stand up your fresh, isolated instance on your cloud accounts and rework the player experience to your brand — your name, your look, your domains.
Your Fireblocks workspace and vaults, your KYC vendor account (Didit pre-wired), your price-oracle and on-ramp keys, your game lineup in the catalog.
End-to-end runs on your instance: deposits, wagers, payouts, holds, back-office flows — signed off together against a shared checklist.
Go live under your license. Support is founder-direct: the people who built the platform answer your questions — no ticket tiers, no account-manager relay.
Whatever you choose, the license is yours and the money is yours. We publish our prices because qualified partners shouldn't have to book a call to learn them.
| Paid Pilot$2,500 one-timeprove it fits before you commit | Platform License$2,500/mo min or 7% GGR+ $7,500 setup | Source Code$85,000the stack becomes yours | |
|---|---|---|---|
| What it is | A working, branded evaluation instance of the full platform for your team to test, demo to stakeholders, and take into licensing conversations. | The full platform run for you: deployment on your accounts, updates, fixes, and founder-direct support for as long as you operate. | Full source of backend, player app, back office, and included games — deploy, modify, and extend it with your own team. |
| Best for | Operators mid-licensing who want proof in hand. | Licensed operators who want to run, not build. | Operators and studios with an engineering team who want full control. |
| Licensing | Yours | Yours | Yours |
| Player funds & custody | Yours | Yours | Yours |
| Deployment | Isolated pilot instance | Fresh isolated production instance on your cloud & vendor accounts | Wherever you want — it's your code |
| Games | 4 first-party titles | 4 first-party titles + your own via the integration API | 4 first-party titles, source included |
| Updates & support | Support through the pilot | Continuous updates + founder-direct support | Handover + transition support; ongoing support contract optional |
| Customization | Your branding | Branding + configuration; custom work scoped separately | Unlimited — you own it |
| Data ownership | Yours, handed over or destroyed at pilot end | Yours — it lives on your instance | Yours, absolutely |
★ Founding-partner terms available for the first operators — raise it in your proposal request.
No — deliberately so. Banana Clip is software; you operate under your own licenses, in your own markets, at your own legal responsibility. We vet every partner's licensing status and plan before signing, and we decline prospects who intend to operate without one. If you're mid-application, the Paid Pilot exists exactly for that stage.
You do, at all times. All custody runs in your own Fireblocks workspace — your API keys, your deposit vault, your withdrawal vault. The software holds no keys and no funds, and your instance has no connection to our systems. That's not a configuration choice; it's the architecture.
No. There is no RNG content, no slots aggregation, no sportsbook. Banana Clip is a skill-wagering platform: players stake on beating a score target in real games of skill, with adaptive difficulty managing the margin. How that's classified is jurisdiction-specific — which is precisely why licensing stays with you and why we vet before signing.
Six assets across four chains are wired today: BTC, ETH, ERC-20 USDC and USDT, ADA, and SOL. The token registry is runtime-managed on top of Fireblocks, so expanding follows your Fireblocks workspace's asset universe rather than a hard-coded list.
Four first-party titles ship with the platform: Gas Pump, Banana Cannon, Banana Jump, and Hoppy Highway. Your own games integrate through the catalog and the HMAC-signed score API — any hosted HTML5/Unity build can plug in. A packaged developer SDK with docs is on the roadmap; today, integration is guided by our team.
No. KYC sits behind a provider interface; Didit is pre-integrated and you'd open your own Didit account, but the design allows swapping in another vendor as an adapter. Payouts are KYC-gated regardless of which provider you run.
Blitz is the flagship: solo, instant, stake-versus-target with immediate payout. The tournament engine — scheduled editions, pooled pots, rank-based prizes, automated renewal — ships as an optional second mode you can enable per deployment. Most operators lead with Blitz.
Today, jurisdiction blocking runs at your CDN/WAF layer as part of your compliance stack; in-app geo-controls are on the roadmap and we'll say so until they ship. Your licensing plan — including where you'll block — is part of what we review in vetting.
The people who built it. We're a small vendor and we treat that as a feature: founder-direct support, no ticket tiers, no relay through an account manager. Source-code buyers get a structured handover and can keep us on a support contract if they want.
That's the first thing we'll ask anyway. We reply to every qualified request with a concrete proposal — pricing is already public above, so the conversation starts at "how", not "how much".
Email: contact@bananaclip.io
Telegram: [PLACEHOLDER — Telegram handle]